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dc.contributor.authorHarvie, Daniel S
dc.date.accessioned2021-07-07T00:04:04Z
dc.date.available2021-07-07T00:04:04Z
dc.date.issued2021
dc.identifier.issn2673-4192
dc.identifier.doi10.3389/frvir.2021.657761
dc.identifier.urihttp://hdl.handle.net/10072/405734
dc.description.abstractChronic conditions represent a significant twenty first century challenge. Education and self-management training are the mainstay of clinical intervention for such conditions since care is dependent on health literacy and self-management. This intervention not only imparts the necessary understanding and skills for self-management, but also helps people to overcome personal barriers to positive behavioral change, such as low self-efficacy. Moreover, education maximizes dignity, by enabling shared decision-making. A plethora of research supports the role of education and self-management training in the management of chronic conditions, whilst at the same time highlighting that not all approaches lead to meaningful behavioral change. Immersive virtual reality (VR) offers a unique set of features and tools for delivering these interventions. For example, the immersive nature focuses attention and promotes engagement; the ability to simulate authentic and interactive real-world scenarios can be used to promote the benefits of active learning; and the ability to facilitate embodiment of avatars with distinct appearance and capability can be used to bias new perceptions and behaviors in-line with the avatar's characteristics. Moreover, the ability to use VR independent of a clinician renders a potential solution to instances where significant barriers to healthcare access exist. This short perspective paper will discuss how VR may be used to host education and self-management interventions in the domain of chronic condition management. Further, it will outline considerations for developers and conclude with a call for the co-creation of new VR-based education and self-management interventions.
dc.description.peerreviewedYes
dc.publisherFrontiers Media SA
dc.relation.ispartofpagefrom657761
dc.relation.ispartofjournalFrontiers in Virtual Reality
dc.relation.ispartofvolume2
dc.relation.urihttp://purl.org/au-research/grants/NHMRC/APP1142929
dc.relation.grantIDAPP1142929
dc.relation.fundersNHMRC
dc.subject.fieldofresearchHealth economics
dc.subject.fieldofresearchHealth policy
dc.subject.fieldofresearchGraphics, augmented reality and games
dc.subject.fieldofresearchcode380108
dc.subject.fieldofresearchcode440706
dc.subject.fieldofresearchcode4607
dc.titleImmersive Education for Chronic Condition Self-Management
dc.typeJournal article
dc.type.descriptionC1 - Articles
dcterms.bibliographicCitationHarvie, DS, Immersive Education for Chronic Condition Self-Management, Frontiers in Virtual Reality, 2, pp. 657761
dcterms.licensehttps://creativecommons.org/licenses/by/4.0/
dc.date.updated2021-07-06T21:20:50Z
dc.description.versionVersion of Record (VoR)
gro.rights.copyright© 2021 Harvie. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
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gro.griffith.authorHarvie, Daniel S.


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