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dc.contributor.authorGuadagno, Belinda
dc.contributor.authorPowell, Martine
dc.contributor.editorHolt, Dale
dc.contributor.editorSegrave, Stephen
dc.contributor.editorCybulski, Jacob
dc.description.abstractOne of the most critical issues facing investigative organisations is how best to administer effective practice opportunities in investigative interviewing on a global scale. Interviewer evaluation research across the world has highlighted inadequacies in the adherence to and maintenance of best-practice interview approaches, and insufficient opportunities for practice and feedback are the major reasons attributed by experts for poor interviewer competency. “Unreal Interviewing: Virtual Forensic Interviewing of a Child” (an e-simulation created at Deakin University, Australia) was developed as a way to ‘expand the reach’ of trainers in the investigative interviewing area. The simulation enables trainers to provide ongoing professional development for forensic interviewers in dispersed work environments, without the financial burden on organisations of extracting large numbers of professionals from the workplace to the classroom. This chapter provides readers with: an overview of the key stages involved in the development of Unreal Interviewing and the education and technical decisions that needed to be made; and a review of the application of “Unreal Interviewing” in the training and continuing professional development of trainees in their workplace.en_US
dc.publisherBusiness Science Referenceen_US
dc.publisher.placeHershey, PAen_US
dc.relation.ispartofbooktitleProfessional Education Using E-Simulations: Benefits of Blended Learning Designen_US
dc.subject.fieldofresearchForensic Psychologyen_US
dc.subject.keywordsBusiness & Economicsen_US
dc.titleE-simulations for the purpose of training forensic (investigative) interviewersen_US
dc.typeBook chapteren_US
dcterms.bibliographicCitationGuadagno, B; Powell, M, E-simulations for the purpose of training forensic (investigative) interviewers, Professional Education Using E-Simulations: Benefits of Blended Learning Design, 2011, pp. 71-86en_US
gro.hasfulltextNo Full Text
gro.griffith.authorPowell, Martine B.

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