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  • The perspectives of stroke survivors and health professionals on the use of augmented reality for inpatient stroke rehabilitation: An anticipatory exploration

    Author(s)
    Gorman, C
    Gustafsson, L
    Gomura, C
    Griffith University Author(s)
    Gustafsson, Louise
    Gomura, Carly
    Year published
    2021
    Metadata
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    Abstract
    Background: Augmented reality is a novel technology with potential to overlay aspects or objects from the home environment into hospital-based training, which may increase relevance and motivation for hospital-based rehabilitation. Consultation with people with lived experience and clinician stakeholders is an important step when exploring possibilities for use of new technology in the hospital environment. Aims: This study sought to understand the need and acceptability of augmented reality from the perspectives of health professionals and stroke survivors during inpatient stroke rehabilitation. Methods: This qualitative ...
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    Background: Augmented reality is a novel technology with potential to overlay aspects or objects from the home environment into hospital-based training, which may increase relevance and motivation for hospital-based rehabilitation. Consultation with people with lived experience and clinician stakeholders is an important step when exploring possibilities for use of new technology in the hospital environment. Aims: This study sought to understand the need and acceptability of augmented reality from the perspectives of health professionals and stroke survivors during inpatient stroke rehabilitation. Methods: This qualitative descriptive study included stroke survivors (n = 4) and health professionals (n = 10) from a large metropolitan hospital. Data collection was undertaken via focus groups which were transcribed verbatim and analysed using qualitative content analysis. Results: Inductive content analysis revealed three themes: everything is computerised these days; the possibilities are endless...but what about?; and bringing the outside into the hospital. Participants were open to the use of augmented reality for stroke rehabilitation; however there was uncertainty with pragmatic concerns and stroke survivors describing possible applications in building confidence and self-efficacy, and sharing experiences to enhance caregivers understanding. Conclusion: This research identified that there is potential acceptability for augmented reality in stroke rehabilitation. The needs identified by the participants may inform development of current and future technology.
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    Journal Title
    Brain Impairment
    DOI
    https://doi.org/10.1017/BrImp.2021.11
    Note
    This publication has been entered as an advanced online version in Griffith Research Online.
    Subject
    Health informatics and information systems
    Public health
    Clinical sciences
    Psychiatry (incl. psychotherapy)
    Biomedical and clinical sciences
    Psychology
    Publication URI
    http://hdl.handle.net/10072/408270
    Collection
    • Journal articles

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