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dc.contributor.authorBehl, A
dc.contributor.authorJayawardena, N
dc.contributor.authorIshizaka, A
dc.contributor.authorGupta, M
dc.contributor.authorShankar, A
dc.date.accessioned2021-10-07T03:45:54Z
dc.date.available2021-10-07T03:45:54Z
dc.date.issued2021
dc.identifier.issn0148-2963
dc.identifier.doi10.1016/j.jbusres.2021.09.023
dc.identifier.urihttp://hdl.handle.net/10072/408718
dc.description.abstractThe main purpose of this paper is to explore the performance of white-collared gig workers using three theoretical perspectives: knowledge-based view theory, employee engagement theory, self-determination theory. The study investigates the relationship between intellectual capital, collective cognitive engagement, intrinsic motivation, and knowledge management as antecedents to the performance of gig workers. Furthermore, it investigates whether a moderation effect of intrinsic motivation using game elements can improve the performance of gig workers. This study uses primary data collected over 8 weeks from January 2020 to Feb 2020. This study collects self-administered cross-sectional primary data from an online platform that currently engages white-collar gig workers or has engaged them in two previous years (2018 and 2019) in either one or more platforms. This study also develops a conceptual model to measure the performance of white-collared gig workers using an extension of the three theoretical perspectives.
dc.description.peerreviewedYes
dc.languageen
dc.publisherElsevier BV
dc.relation.ispartofjournalJournal of Business Research
dc.subject.fieldofresearchMarketing
dc.subject.fieldofresearchHuman resources and industrial relations
dc.subject.fieldofresearchPolitical economy and social change
dc.subject.fieldofresearchcode3506
dc.subject.fieldofresearchcode3505
dc.subject.fieldofresearchcode440404
dc.titleGamification and gigification: A multidimensional theoretical approach
dc.typeJournal article
dc.type.descriptionC1 - Articles
dcterms.bibliographicCitationBehl, A; Jayawardena, N; Ishizaka, A; Gupta, M; Shankar, A, Gamification and gigification: A multidimensional theoretical approach, Journal of Business Research, 2021
dcterms.licensehttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.date.updated2021-10-07T01:28:24Z
dc.description.versionAccepted Manuscript (AM)
gro.description.notepublicThis publication has been entered as an advanced online version in Griffith Research Online.
gro.rights.copyright© 2021 Elsevier. Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Licence (http://creativecommons.org/licenses/by-nc-nd/4.0/) which permits unrestricted, non-commercial use, distribution and reproduction in any medium, providing that the work is properly cited.
gro.hasfulltextFull Text
gro.griffith.authorJayawardana, Nirma S.


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