An easy-to-use p5.js 3D object picker for visual artists
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Author(s)
J Harris, David
Griffith University Author(s)
Year published
2017
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Visual artists who are relatively new to using code as a tool for developing new artistic ideas and processes have programming languages such as Processing (Fry and Reas, n.d.) and p5.js (Mccarthy, n.d.) as accessible entry points. However, artists who wish to start exploring more complex visual environments, such as interactive 3D models, face a steep learning curve as these applications are not built in to those languages nor covered in the standard references (Mccarthy, n.d.; McCarthy 2016).Visual artists who are relatively new to using code as a tool for developing new artistic ideas and processes have programming languages such as Processing (Fry and Reas, n.d.) and p5.js (Mccarthy, n.d.) as accessible entry points. However, artists who wish to start exploring more complex visual environments, such as interactive 3D models, face a steep learning curve as these applications are not built in to those languages nor covered in the standard references (Mccarthy, n.d.; McCarthy 2016).
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Journal Title
The Journal of Open Source Software
Volume
2
Issue
20
Copyright Statement
© The Author(s) 2017. This is an Open Access article distributed under the terms of the Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Subject
Software engineering