dc.contributor.author | Devilly, Grant James | |
dc.contributor.author | Callahan, Patch | |
dc.contributor.author | Armitage, Grenville | |
dc.date.accessioned | 2017-05-03T11:29:54Z | |
dc.date.available | 2017-05-03T11:29:54Z | |
dc.date.issued | 2012 | |
dc.date.modified | 2013-08-29T22:53:20Z | |
dc.identifier.issn | 0005-0067 | |
dc.identifier.doi | 10.1111/j.1742-9544.2010.00008.x | |
dc.identifier.uri | http://hdl.handle.net/10072/41201 | |
dc.description.abstract | Studies have found evidence that, after playing violent videogames for 20 min, people experience a mean short-term increase in aggression, hostility, and anger. The current research investigated whether or not players habituate during longer, more realistic lengths of play. Participants (N = 98) were randomly assigned to play the game Quake III Arena for either 20 or 60 min. Participants in the long condition showed a smaller change in state anger (CSA) from pre- to post-gameplay than those in the short condition, although this did not reach significance. Change in scores for gamers (not novice players) showed that short gaming led to a larger increase in anger ratings than long gaming.When the results for violent videogame players were analysed separately, there was no significant increase in anger post-gameplay-irrespective of length of time playing. Results also supported the hypotheses that females would show a significantly larger CSA than males and that participants previously unexposed to violent videogames would show a significantly larger CSA than exposed participants. | |
dc.description.peerreviewed | Yes | |
dc.description.publicationstatus | Yes | |
dc.language | English | |
dc.language.iso | eng | |
dc.publisher | John Wiley & Sons Ltd. | |
dc.publisher.place | United Kingdom | |
dc.relation.ispartofstudentpublication | N | |
dc.relation.ispartofpagefrom | 98 | |
dc.relation.ispartofpageto | 107 | |
dc.relation.ispartofissue | 2 | |
dc.relation.ispartofjournal | Australian Psychologist | |
dc.relation.ispartofvolume | 47 | |
dc.rights.retention | Y | |
dc.subject.fieldofresearch | Cognitive and computational psychology | |
dc.subject.fieldofresearchcode | 5204 | |
dc.title | The effect of violent videogame playtime on anger | |
dc.type | Journal article | |
dc.type.description | C1 - Articles | |
dc.type.code | C - Journal Articles | |
gro.faculty | Griffith Health, School of Applied Psychology | |
gro.date.issued | 2012 | |
gro.hasfulltext | No Full Text | |
gro.griffith.author | Devilly, Grant J. | |