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Abstract
Collaborating with Sophie Reid-Singer our objective was to merge our personal experience of the hospice environment and corporeal anxieties through different modes of interactive and analogue interfaces.
The process required learning new coding techniques to create interfaces for digital games. Also, working collaboratively we had to cooperate with one another balancing our auto-ethnographic mode of working and coming to a point where the artwork experience delivered a collective message. Through sensory stimulation the space evoked anxiety in the subject.
Significant to my research, I witnessed again the hesitance for ...
View more >Collaborating with Sophie Reid-Singer our objective was to merge our personal experience of the hospice environment and corporeal anxieties through different modes of interactive and analogue interfaces. The process required learning new coding techniques to create interfaces for digital games. Also, working collaboratively we had to cooperate with one another balancing our auto-ethnographic mode of working and coming to a point where the artwork experience delivered a collective message. Through sensory stimulation the space evoked anxiety in the subject. Significant to my research, I witnessed again the hesitance for an audience to participate in the gallery setting without prompting to participate. Even when it is simply a computer mouse obviously positioned in the space to be used in conjunction with a screen.
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View more >Collaborating with Sophie Reid-Singer our objective was to merge our personal experience of the hospice environment and corporeal anxieties through different modes of interactive and analogue interfaces. The process required learning new coding techniques to create interfaces for digital games. Also, working collaboratively we had to cooperate with one another balancing our auto-ethnographic mode of working and coming to a point where the artwork experience delivered a collective message. Through sensory stimulation the space evoked anxiety in the subject. Significant to my research, I witnessed again the hesitance for an audience to participate in the gallery setting without prompting to participate. Even when it is simply a computer mouse obviously positioned in the space to be used in conjunction with a screen.
View less >
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Subject
Screen and digital media
Visual arts
Other creative arts and writing