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dc.contributor.convenorINSTICC Institute for Systems And Technologies on Information, Control aen_US
dc.contributor.authorEstivill-Castro, Vladimiren_US
dc.contributor.authorBartlett, Brendanen_US
dc.contributor.editorA. Verbraeck, M. Helfert, J. Cordeiro, B.Shishkoven_US
dc.date.accessioned2017-05-03T14:16:05Z
dc.date.available2017-05-03T14:16:05Z
dc.date.issued2011en_US
dc.date.modified2013-03-10T23:40:21Z
dc.identifier.refurihttp://www.csedu.org/CSEDU2011/en_US
dc.identifier.urihttp://hdl.handle.net/10072/42860
dc.description.abstractProblem solving in IT consists of expressing an algorithm for abstract models of computation. This has proven to be hard, but it can be taught, specially when students are exposed to concrete and visual illustrations of artefact behaviour. IT graduates require problem-solving skills, but it is difficult to teach such problem-solving skills in the context of huge bodies of technological concepts, large programming languages and the need for system-focused courses required for accreditation. We propose to design and develop concrete programming activities that will enable to articulate problem solving across many subjects. The goal is also to place concepts in the context of concrete problems, and to progress from concrete settings (where programming is achieved by building structures) to visual settings (where programming is achieved by re-arranging icons in a GUI), and later to textual programming in imperative APIs like MaSH. We capture the participants constructions with a camera and this is a program that produces behavior. The approach delivers the potential to take students to investigate research questions.en_US
dc.description.peerreviewedYesen_US
dc.description.publicationstatusYesen_US
dc.format.extent794523 bytes
dc.format.mimetypeapplication/pdf
dc.languageEnglishen_US
dc.language.isoen_US
dc.publisherSciTePressen_US
dc.publisher.placePortugalen_US
dc.publisher.urihttp://www.csedu.org/en_US
dc.publisher.urihttp://www.csedu.org/CSEDU2011/en_US
dc.relation.ispartofstudentpublicationNen_US
dc.relation.ispartofconferencenameCSEDU 2011en_US
dc.relation.ispartofconferencetitleProceedings of CSEDU 2011; 3rd International Conference of Computer Supported Educationen_US
dc.relation.ispartofdatefrom2011-05-06en_US
dc.relation.ispartofdateto2011-05-08en_US
dc.relation.ispartoflocationNoordwijkerhout, The Netherlandsen_US
dc.rights.retentionYen_US
dc.subject.fieldofresearchcode280301en_US
dc.subject.fieldofresearchcode330203en_US
dc.subject.fieldofresearchcode280203en_US
dc.titleImage Capture for Concrete Programming: building schemata for problem solvingen_US
dc.typeConference outputen_US
dc.type.descriptionE1 - Conference Publications (HERDC)en_US
dc.type.codeE - Conference Publicationsen_US
gro.facultyGriffith Sciences, School of Information and Communication Technologyen_US
gro.rights.copyrightCopyright 2011 ScitePress. The attached file is reproduced here in accordance with the copyright policy of the publisher. Please refer to the conference's website for access to the definitive, published version.en_US
gro.date.issued2011
gro.hasfulltextFull Text


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    Contains papers delivered by Griffith authors at national and international conferences.

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