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dc.contributor.convenorDaniel Thalmann
dc.contributor.authorWilson, PH
dc.contributor.authorMumford, N
dc.contributor.authorDuckworth, J
dc.contributor.authorThomas, P
dc.contributor.authorShum, D
dc.contributor.authorWilliams, G
dc.contributor.editorDaniel Thalmann
dc.date.accessioned2017-05-03T11:56:29Z
dc.date.available2017-05-03T11:56:29Z
dc.date.issued2011
dc.date.modified2012-03-12T05:26:20Z
dc.identifier.isbn9781612844749
dc.identifier.refurihttp://www.virtual-rehab.org/2011/
dc.identifier.doi10.1109/ICVR.2011.5971868
dc.identifier.urihttp://hdl.handle.net/10072/43544
dc.description.abstractThe aim of this study was to assess the efficacy of the Elements virtual reality (VR) system for rehabilitation of upper-limb function in patients with traumatic brain injury (TBI). A mixed-approach design was used. Performance was evaluated at three time points using a within-group design: Preintervention 1 and 2, conducted 4 weeks apart, and Postintervention. Subjective ratings were provided after patients completed exploratory tasks. The intervention consisted of 12 1- hour training sessions over 4 weeks in addition to conventional physical therapy. Nine patients aged 18-48 years with severe TBI were recruited. The Elements system is comprised of a 40-inch tabletop LCD, camera tracking system, tangible user interfaces (i.e., graspable objects), and software. The system provided two modes of interaction with augmented feedback: goal-directed and exploratory. Upper-limb performance was assessed using systemrated measures (movement speed, accuracy, & efficiency), and standardised tests. Planned comparisons revealed little change in performance over the pretest period apart from an increase in movement speed. Significant training effects, with large effect sizes were shown on most measures. Subjective data revealed high levels of presence (inc. user involvement/control) and user satisfaction for the exploratory tasks. These findings support an earlier case study evaluation of the Elements system, further demonstrating that VR training is a viable adjunct in movement rehabilitation of TBI.
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.languageEnglish
dc.publisherIEEE
dc.publisher.placeUnited States
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofconferencenameICVR 2011
dc.relation.ispartofconferencetitle2011 International Conference on Virtual Rehabilitation, ICVR 2011
dc.relation.ispartofdatefrom2011-07-27
dc.relation.ispartofdateto2011-07-29
dc.relation.ispartoflocationZurich, Switzerland
dc.rights.retentionY
dc.subject.fieldofresearchBiological Psychology (Neuropsychology, Psychopharmacology, Physiological Psychology)
dc.subject.fieldofresearchcode170101
dc.titleVirtual rehabilitation of upper-limb function in traumatic brain injury: A mixed-approach evaluation of the Elements system
dc.typeConference output
dc.type.descriptionE1 - Conferences
dc.type.codeE - Conference Publications
gro.date.issued2011
gro.hasfulltextNo Full Text
gro.griffith.authorThomas, Pat R.
gro.griffith.authorShum, David


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