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  • Serious play

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    83784_1.pdf (307.4Kb)
    Author(s)
    Zagami, Jason
    Griffith University Author(s)
    Zagami, Jason A.
    Year published
    2012
    Metadata
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    Abstract
    Preliminary results from a planned three year Australian study into the use of computer games in F-12 classrooms. This study is exploring the processes used by schools seeking to use games to improve student outcomes across subject areas, and aims to generate new knowledge about how students and teachers approach computer games, how games foster new literacies, and what happens with curriculum, pedagogy and assessment when computer games are introduced into a school to support teaching and learning. Initial findings show that teachers as a population may have less awareness of computer games than the general population ...
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    Preliminary results from a planned three year Australian study into the use of computer games in F-12 classrooms. This study is exploring the processes used by schools seeking to use games to improve student outcomes across subject areas, and aims to generate new knowledge about how students and teachers approach computer games, how games foster new literacies, and what happens with curriculum, pedagogy and assessment when computer games are introduced into a school to support teaching and learning. Initial findings show that teachers as a population may have less awareness of computer games than the general population and their students, teachers have a need for a model for the selection of games for use in the classroom, and the reframing of computer games as a genre within digital literacy may be sidelining their place in computer studies.
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    Conference Title
    Proceedings of the 2012 Australian Computers in Education Conference: It's time
    Publisher URI
    http://acec2012.acce.edu.au/
    http://acec2012.acce.edu.au/sites/acec2012.acce.edu.au/files/proposal/232/ACEC2012-Serious%20Play.pdf
    Copyright Statement
    © 2012 Australian Council for Computer Education. This is the author-manuscript version of this paper. Reproduced in accordance with the copyright policy of the publisher. Please refer to the conference's website for access to the definitive, published version.
    Subject
    Educational Technology and Computing
    Publication URI
    http://hdl.handle.net/10072/49585
    Collection
    • Conference outputs

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