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dc.contributor.authoraka j.turner, truna
dc.contributor.authorMoyes, Gordon
dc.contributor.editorJennie Watts
dc.date.accessioned2018-03-27T01:30:48Z
dc.date.available2018-03-27T01:30:48Z
dc.date.issued2013
dc.date.modified2014-08-28T22:58:05Z
dc.identifier.issn22302115
dc.identifier.urihttp://hdl.handle.net/10072/50946
dc.description.abstractThis paper is a reflection on a design teaching project that endeavours to establish a culture of critical design thinking in a tertiary game design course. In the first instance, the ?performing design? project arose as a response to contemporary issues and tensions in the Australian games industry and game design education; in essence, the problem of how to scaffold undergraduate students from their entry point as ?players? (the impressed) into becoming designers. The performing design project therefore started as a small-scale intervention to inspire reflection in a wider debate that includes: the potential evolution of the contemporary games industry; the purpose of game design education; and the positioning of game design as a design discipline. Our position is that designing interactive playful works or games is victim of a tendency to simplify the discipline and view it from either the perspective of science or art. In this paper we look at some of the historical discussions on the distinct identity of games. Then we present an overview of the typical state of play in contemporary game design education which inspires the performing design project as an intervention or teaching technique. This leads us to question understandings of education and training and creativity and innovation. Finally we reflect on insights arising from the performing design project which lead us to support Archer?s call for a ?third area? that balances the monolithic practices of the two major academic disciplines.
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.format.extent1459495 bytes
dc.format.mimetypeapplication/pdf
dc.languageEnglish
dc.language.isoeng
dc.publisherCoLab
dc.publisher.placeNew Zealand
dc.publisher.urihttp://colab.aut.ac.nz/journal/performing-design-game-design-practice-praxis-and-the-theatre-of-the-impressed/
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofpagefrom1
dc.relation.ispartofpageto12
dc.relation.ispartofissue3
dc.relation.ispartofjournalJournal. creative technologies
dc.relation.ispartofvolume2013
dc.rights.retentionY
dc.subject.fieldofresearchComputer Gaming and Animation
dc.subject.fieldofresearchFilm, Television and Digital Media
dc.subject.fieldofresearchVisual Arts and Crafts
dc.subject.fieldofresearchcode190202
dc.subject.fieldofresearchcode1902
dc.subject.fieldofresearchcode1905
dc.titlePerforming design: game design, practice, praxis and the theatre of the impressed
dc.typeJournal article
dc.type.descriptionC1 - Articles
dc.type.codeC - Journal Articles
dcterms.licensehttp://creativecommons.org/licenses/by-nc-nd/3.0/nz/
gro.rights.copyright© The Author(s) 2013. This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 New Zealand (CC BY-NC-ND 3.0 NZ) License (http://creativecommons.org/licenses/by-nc-nd/3.0/nz/) which permits unrestricted, non-commercial use, distribution and reproduction in any medium, providing that the work is properly cited. You may not alter, transform, or build upon this work.
gro.date.issued2013
gro.hasfulltextFull Text
gro.griffith.authorMoyes, Gordon D.


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