Real-Time 3D City Generation Using Shape Grammars with LOD Variations
Creating 3D environments, including characters and cities, is a significantly time consuming process due to a large amount of work involved in designing and modelling. There have been a number of attempts to automatically generate 3D objects employing shape grammars. However it is still too early to apply the mechanism to real problems such as real-time computer games. The purpose of this research is to introduce a time efficient and cost effective method to automatically generate various 3D objects for real-time 3D games. This Shape grammar-based real-time City Generation (RCG) model is a conceptual model for generating 3D environments in real-time and can be applied to 3D games or animations. The RCG system can generate even a large city by applying fundamental principles of shape grammars to building elements in various levels of detail in real-time.
WASET 2012 : World Academy of Science, Engineering and Technology, Issue 61
Computational Logic and Formal Languages
Simulation and Modelling