Show simple item record

dc.contributor.convenorProf. Andy Bennett (Griffith University)
dc.contributor.authorPatterson, Dale
dc.contributor.authorRoberts, Scott Daniel
dc.date.accessioned2013-02-12
dc.date.accessioned2013-09-24T22:57:41Z
dc.date.accessioned2017-03-01T22:35:56Z
dc.date.available2017-03-01T22:35:56Z
dc.date.issued2012
dc.date.modified2013-09-24T22:57:41Z
dc.identifier.urihttp://hdl.handle.net/10072/53334
dc.description.abstractVirtual Presence – Identity, Immersion, Potential and Risk Dr Dale Patterson & Mr Scott Roberts This paper summarizes the results from a three year study looking at identity, immersion, potential and risk in virtual environments. The study looked at the perceptions of participants regarding their immersion in these virtual spaces. Through surveys and observational techniques, this project analyzed the levels and types of engagement undertaken by participants within the interactive virtual environments. These virtual environments included a range of types of community including games, entertainment, social and educational. The study involved over five hundred participants from a variety of cultures and locations. The results from this work demonstrate that virtual environments have many of the same issues as physical environments. For many participants there is a significant need to personalize the space in which they exist, whether it be a virtual space or something real/physical. As with any community, there is a need for participants to have an identity in that space. Interestingly in the virtual spaces the identity chosen by many participants was very different to their real world identity. This ability to take advantage of the relative anonymity of virtual spaces led to many participants taking greater risks in terms of identity and creative activities, including those in creative learning environments. In contrast the detached nature of these virtual spaces caused some participants to withdraw, thus reducing the amount of interaction in the space and inevitably leading to their withdrawal from the community. Overall this project has highlighted some advantages that are unique to virtual spaces and also identified areas of potential risk.
dc.description.peerreviewedNo
dc.description.publicationstatusYes
dc.publisherGriffith University
dc.publisher.placeGold Coast, Australia
dc.publisher.urihttp://www.griffith.edu.au/humanities-languages/centre-cultural-research/news-events/creative-communities-conference
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofconferencenameCreative Communities 3 Conference - Risks & Possibilities
dc.relation.ispartofconferencetitleCreative Communities 3 Conference - Risks & Possibilities
dc.relation.ispartofdatefrom2012-09-26
dc.relation.ispartofdateto2012-09-29
dc.relation.ispartoflocationGold Coast, Australia
dc.rights.retentionY
dc.subject.fieldofresearchInformation and Computing Sciences not elsewhere classified
dc.subject.fieldofresearchBuilt Environment and Design not elsewhere classified
dc.subject.fieldofresearchEducation not elsewhere classified
dc.subject.fieldofresearchcode089999
dc.subject.fieldofresearchcode129999
dc.subject.fieldofresearchcode139999
dc.titleVirtual Presence – Identity, Immersion, Potential and Risk
dc.typeConference output
dc.type.descriptionE2 - Conferences (Non Refereed)
dc.type.codee2
gro.facultyQueensland College of Art
gro.date.issued2012
gro.hasfulltextNo Full Text
gro.griffith.authorPatterson, Dale
gro.griffith.authorRoberts, Scott D.


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

  • Conference outputs
    Contains papers delivered by Griffith authors at national and international conferences.

Show simple item record