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dc.contributor.authorHannaford, Jeanette
dc.contributor.editorCatherine Beavis, Joanne O'Mara, Lisa McNeice
dc.date.accessioned2017-05-03T15:58:59Z
dc.date.available2017-05-03T15:58:59Z
dc.date.issued2012
dc.date.modified2013-11-25T00:53:47Z
dc.identifier.isbn9781743051276
dc.identifier.urihttp://hdl.handle.net/10072/54584
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.languageEnglish
dc.language.isoeng
dc.publisherWakefield Press
dc.publisher.placeAustralia
dc.publisher.urihttp://www.wakefieldpress.com.au/product.php?productid=981&cat=0&page=1
dc.relation.ispartofbooktitleDigital Games: Literacy in action
dc.relation.ispartofchapter12
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofpagefrom108
dc.relation.ispartofpageto114
dc.rights.retentionY
dc.subject.fieldofresearchEnglish and Literacy Curriculum and Pedagogy (excl. LOTE, ESL and TESOL)
dc.subject.fieldofresearchcode130204
dc.titleComputer Games and the After-School Club
dc.typeBook chapter
dc.type.descriptionB1 - Chapters
dc.type.codeB - Book Chapters
gro.facultyArts, Education & Law Group, School of Education and Professional Studies
gro.date.issued2012
gro.hasfulltextNo Full Text
gro.griffith.authorHannaford, Jeanette M.


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