Literacy, identity and online fantasy sports games
In this chapter we focus on the work of Joel, working in an all-boys Catholic High School. We describe his research and classroom projects focusing on online fantasy sports games-based digital texts and culture, and some of the questions these raise about digital culture, literacy and curriculum. Joel capitalised on his Year 11 students' avid engagement with the AFL (Australian Football League) game SuperCoach to explore convergences between different media forms, the ways in which players drew on data from multiple sources and their own judgements to play the game, and the ways in which their "real world" relationships were shaped and mediated by their demonstrated expertise and the authority they drew from their proficiency with the game.
Digital Games: Literacy in Action
Creative Arts, Media and Communication Curriculum and Pedagogy
English and Literacy Curriculum and Pedagogy (excl. LOTE, ESL and TESOL)
Curriculum and Pedagogy Theory and Development