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  • Online and Internet-based Technologies: Gaming

    Author(s)
    Beavis, Catherine
    Griffith University Author(s)
    Beavis, Catherine A.
    Year published
    2013
    Metadata
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    Abstract
    There are high expectations for the educational value of online games and immersive, virtual worlds. Research focusing on these areas, however, is fragmented and provides a much more mixed picture of their use. This chapter identifies various traditions of work that contribute to research in this area, including humanities and social science approaches within game studies; explorations of literacy and media production from media and cultural studies; and technical and educational accounts from fields such as e-learning. Discussion of these focuses on the different ways in which the object of study is conceptualized, and the ...
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    There are high expectations for the educational value of online games and immersive, virtual worlds. Research focusing on these areas, however, is fragmented and provides a much more mixed picture of their use. This chapter identifies various traditions of work that contribute to research in this area, including humanities and social science approaches within game studies; explorations of literacy and media production from media and cultural studies; and technical and educational accounts from fields such as e-learning. Discussion of these focuses on the different ways in which the object of study is conceptualized, and the implications that this has for conducting and judging research. A specific example is provided that looks at educational uses of Second Life. It concludes with a discussion of ongoing tensions between research traditions, as well as opportunities for new areas of work to develop.
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    Book Title
    The Sage Handbook of Digital Technology Research
    Publisher URI
    http://www.uk.sagepub.com/books/Book236070
    Subject
    English and Literacy Curriculum and Pedagogy (excl. LOTE, ESL and TESOL)
    Publication URI
    http://hdl.handle.net/10072/57155
    Collection
    • Book chapters

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