dc.contributor.author | Beavis, Catherine | |
dc.contributor.editor | Sarah Price, Carey Jewitt and Barry Brown | |
dc.date.accessioned | 2017-05-03T15:35:01Z | |
dc.date.available | 2017-05-03T15:35:01Z | |
dc.date.issued | 2013 | |
dc.date.modified | 2014-03-24T03:58:32Z | |
dc.identifier.isbn | 9781446200476 | |
dc.identifier.uri | http://hdl.handle.net/10072/57155 | |
dc.description.abstract | There are high expectations for the educational value of online games and immersive, virtual worlds. Research focusing on these areas, however, is fragmented and provides a much more mixed picture of their use. This chapter identifies various traditions of work that contribute to research in this area, including humanities and social science approaches within game studies; explorations of literacy and media production from media and cultural studies; and technical and educational accounts from fields such as e-learning. Discussion of these focuses on the different ways in which the object of study is conceptualized, and the implications that this has for conducting and judging research. A specific example is provided that looks at educational uses of Second Life. It concludes with a discussion of ongoing tensions between research traditions, as well as opportunities for new areas of work to develop. | |
dc.description.peerreviewed | Yes | |
dc.description.publicationstatus | Yes | |
dc.language | English | |
dc.language.iso | eng | |
dc.publisher | Sage | |
dc.publisher.place | United Kingdom | |
dc.publisher.uri | http://www.uk.sagepub.com/books/Book236070 | |
dc.relation.ispartofbooktitle | The Sage Handbook of Digital Technology Research | |
dc.relation.ispartofchapter | 27 | |
dc.relation.ispartofstudentpublication | N | |
dc.relation.ispartofpagefrom | 412 | |
dc.relation.ispartofpageto | 426 | |
dc.rights.retention | Y | |
dc.subject.fieldofresearch | English and Literacy Curriculum and Pedagogy (excl. LOTE, ESL and TESOL) | |
dc.subject.fieldofresearchcode | 130204 | |
dc.title | Online and Internet-based Technologies: Gaming | |
dc.type | Book chapter | |
dc.type.description | B1 - Chapters | |
dc.type.code | B - Book Chapters | |
gro.faculty | Arts, Education & Law Group, School of Education and Professional Studies | |
gro.date.issued | 2013 | |
gro.hasfulltext | No Full Text | |
gro.griffith.author | Beavis, Catherine A. | |