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dc.contributor.authorPurarjomaldlangrudi, Afrooz
dc.contributor.authorGhapanchi, Amir Hossein
dc.contributor.editorY. Thaweesak, P. S. Sandhu
dc.date.accessioned2017-05-03T16:08:19Z
dc.date.available2017-05-03T16:08:19Z
dc.date.issued2013
dc.date.modified2014-07-07T22:16:19Z
dc.identifier.refurihttp://www.iieng.org/2013/11/16/36
dc.identifier.urihttp://hdl.handle.net/10072/61139
dc.description.abstractEmploying game as an educational tool facilitates teaching and learning in universities because games are engaging, immersive and provide the ability of simulating the real world for learners. This study conducts a systematic literature review on the previous research on the use of educational serious games for Information Technology (IT) subjects in universities to give us a better understanding of how games can influence learning performance. We searched a comprehensive set of keywords on several academic databases and found an initial set of 3437studies. Next, we excluded them on the basis of their title, abstract and full text, and eventually came up with 21 relevant studies. This paper provides some demographic analysis on the papers found. Furthermore, the IT subjects in which the games are used, the games employed and the outlets where these articles were published are specified to help IT teachers who are interested in applying these games in their subjects and researchers for further future work.
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.languageEnglish
dc.publisherInternational Institute of Engineers
dc.publisher.placeMalaysia
dc.publisher.urihttp://www.iieng.org/2013/11/16/36
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofconferencenameInternational Conference on Research in Science, Engineering and Technology
dc.relation.ispartofconferencetitleInternational Conference on Research in Science, Engineering and Technology
dc.relation.ispartofdatefrom2013-11-13
dc.relation.ispartofdateto2013-11-14
dc.relation.ispartoflocationKuala Lumpur, Malaysia
dc.rights.retentionY
dc.subject.fieldofresearchInformation Systems Management
dc.subject.fieldofresearchcode080609
dc.titleUtilizing Serious Games for Learning and Teaching in Tertiary Sector: Case of Information Technology Subjects
dc.typeConference output
dc.type.descriptionE1 - Conferences
dc.type.codeE - Conference Publications
gro.hasfulltextNo Full Text
gro.griffith.authorGhapanchi, Amir Hossein H.


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    Contains papers delivered by Griffith authors at national and international conferences.

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