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dc.contributor.convenorMalcolm Turner, Helen Gibbins
dc.contributor.authorSpark, Andi
dc.contributor.editorMalcolm Turner
dc.date.accessioned2014-07-27
dc.date.accessioned2014-11-10T06:20:49Z
dc.date.accessioned2017-03-02T00:27:44Z
dc.date.available2014-11-10T06:20:49Z
dc.date.available2017-03-02T00:27:44Z
dc.date.issued2014
dc.identifier.urihttp://hdl.handle.net/10072/64535
dc.description.peerreviewedNo
dc.description.publicationstatusYes
dc.publisher.urihttps://miaf.net/
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofconferencenameRENDER / MIAF 14
dc.relation.ispartofconferencetitleRENDER / MIAF 14
dc.relation.ispartofdatefrom2014-06-19
dc.relation.ispartofdateto2014-06-21
dc.relation.ispartoflocationMelbourne
dc.rights.retentionY
dc.subject.fieldofresearchComputer Gaming and Animation
dc.subject.fieldofresearchcode190202
dc.titleWhat Does a Doctor of Animation Operate On?
dc.typeConference output
dc.type.descriptionE3 - Conferences (Extract Paper)
dc.type.codee3
gro.facultyQueensland College of Art
gro.hasfulltextNo Full Text
gro.griffith.authorSpark, Andi


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    Contains papers delivered by Griffith authors at national and international conferences.

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