Experiences using emerging technology
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Emerging technologies are being developed at a rapid pace, driven by strong innovation in the hardware sector, resulting in an increase in the range of input devices that people can use to interact with computers and applications. Unfortunately, there are no established interaction standards or best practices when developing software for emerging technologies, and user experience suffers as a result. This paper presents the findings from an early case study exploring the experiences of a group of individuals when playing games using emerging technology: namely the Oculus Rift and the Leap Motion controller. This case study provides insight into the usability of the interaction between game and device.
Proceedings of the 26th Australian Computer-Human Interaction Conference
© ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design, ISBN: 978-1-4503-0653-9, dx.doi.org/10.1145/2686612.2686695