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dc.contributor.authorAraullo, J
dc.contributor.authorPotter, LE
dc.contributor.editorToni Robertson, Kenton O’Hara
dc.date.accessioned2017-05-03T11:29:19Z
dc.date.available2017-05-03T11:29:19Z
dc.date.issued2014
dc.identifier.isbn9781450306539
dc.identifier.refurihttp://www.ozchi.org/2014/
dc.identifier.doi10.1145/2686612.2686695
dc.identifier.urihttp://hdl.handle.net/10072/66638
dc.description.abstractEmerging technologies are being developed at a rapid pace, driven by strong innovation in the hardware sector, resulting in an increase in the range of input devices that people can use to interact with computers and applications. Unfortunately, there are no established interaction standards or best practices when developing software for emerging technologies, and user experience suffers as a result. This paper presents the findings from an early case study exploring the experiences of a group of individuals when playing games using emerging technology: namely the Oculus Rift and the Leap Motion controller. This case study provides insight into the usability of the interaction between game and device.
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.format.extent479066 bytes
dc.format.mimetypeapplication/pdf
dc.languageEnglish
dc.publisherACM
dc.publisher.urihttp://www.ozchi.org/ozchi2014/
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofconferencenameOzCHI 2014: Designing Futures: the Future of Design
dc.relation.ispartofconferencetitleProceedings of the 26th Australian Computer-Human Interaction Conference, OzCHI 2014
dc.relation.ispartofdatefrom2014-12-02
dc.relation.ispartofdateto2014-12-05
dc.relation.ispartoflocationSydney, Australia
dc.relation.ispartofpagefrom523
dc.relation.ispartofpageto526
dc.rights.retentionY
dc.subject.fieldofresearchHuman-computer interaction
dc.subject.fieldofresearchcode460806
dc.titleExperiences using emerging technology
dc.typeConference output
dc.type.descriptionE1 - Conferences
dc.type.codeE - Conference Publications
gro.facultyGriffith Sciences, School of Information and Communication Technology
gro.rights.copyright© ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design, ISBN: 978-1-4503-0653-9, dx.doi.org/10.1145/2686612.2686695
gro.hasfulltextFull Text
gro.griffith.authorPotter, Leigh Ellen C.
gro.griffith.authorAraullo, Jake A.


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    Contains papers delivered by Griffith authors at national and international conferences.

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