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dc.contributor.convenorCSRIO
dc.contributor.authorMarsh, T
dc.contributor.authorCostello, B
dc.contributor.editorShlomo Berkovsky and Jill Freyne
dc.date.accessioned2019-01-18T12:32:34Z
dc.date.available2019-01-18T12:32:34Z
dc.date.issued2013
dc.identifier.isbn9783642371561
dc.identifier.issn0302-9743
dc.identifier.doi10.1007/978-3-642-37157-8_15
dc.identifier.urihttp://hdl.handle.net/10072/67823
dc.description.abstractWhile work in interaction design, human-computer interaction (HCI) and the games literature begins to address experience beyond posi- tive, it just scratches the surface. By turning to drama, literature, music, art and film that has shaped experiences and emotion beyond the positive and fun for many years, we describe what experience beyond positive looks like, show how it is not always "uncomfortable" and argue for the more ap- propriate term "serious experience". We discuss the importance of the take- away message / serious experience in persuasive technology, persuasive games and serious games to linger or resonate post-encounter for us- er/players to encourage reflection, affect attitudes and change behaviors in order to fulfill a persuasive purpose. Finally, we describe associated ethical concerns and make recommendations for designers, evaluators and practi- tioners in order to safeguard players/users.
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.languageEnglish
dc.publisherSpringer
dc.publisher.placeGermany
dc.publisher.urihttps://link.springer.com/chapter/10.1007/978-3-642-37157-8_15
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofconferencenamePERSUASIVE 2013
dc.relation.ispartofconferencetitleLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.relation.ispartofdatefrom2013-04-03
dc.relation.ispartofdateto2013-04-05
dc.relation.ispartoflocationSydney, Australia
dc.relation.ispartofpagefrom116
dc.relation.ispartofpageto124
dc.relation.ispartofvolume7822 LNCS
dc.rights.retentionY
dc.subject.fieldofresearchInteractive media
dc.subject.fieldofresearchcode360504
dc.titleLingering serious experience as trigger to raise awareness, encourage reflection and change behaviour
dc.typeConference output
dc.type.descriptionE1 - Conferences
dc.type.codeE - Conference Publications
gro.hasfulltextNo Full Text
gro.griffith.authorMarsh, Tim


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    Contains papers delivered by Griffith authors at national and international conferences.

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