Does video-game playing enhance cognitive processes?
Author(s)
Murphy, K
Andrews, G
Williams, K
Furner, I
Caelli, J
Griffith University Author(s)
Year published
2005
Metadata
Show full item recordAbstract
Green and Bavelier (2003) provided evidence to indicate a relationship between regular video-game playing and improved attentional skills. This study attempted to replicate the findings of Green and Bavelier (2003) and extend this work by examining the impact of regular video-game playing on attention, executive function and short-term memory. It was predicted that expert and trained novice video-gamers would show superior performance across all of the attention tasks compared to control participants, replicating the results of Green and Bavelier (2003). It was further predicted that these group differences would be ...
View more >Green and Bavelier (2003) provided evidence to indicate a relationship between regular video-game playing and improved attentional skills. This study attempted to replicate the findings of Green and Bavelier (2003) and extend this work by examining the impact of regular video-game playing on attention, executive function and short-term memory. It was predicted that expert and trained novice video-gamers would show superior performance across all of the attention tasks compared to control participants, replicating the results of Green and Bavelier (2003). It was further predicted that these group differences would be apparent on measures of executive function and short-term memory if regularly playing video-games impacts on higher-order cognitive processes. The results of the study provided some evidence of a relationship between video-game playing and cognitive processes. The implications of video-game playing and cognition will be discussed.
View less >
View more >Green and Bavelier (2003) provided evidence to indicate a relationship between regular video-game playing and improved attentional skills. This study attempted to replicate the findings of Green and Bavelier (2003) and extend this work by examining the impact of regular video-game playing on attention, executive function and short-term memory. It was predicted that expert and trained novice video-gamers would show superior performance across all of the attention tasks compared to control participants, replicating the results of Green and Bavelier (2003). It was further predicted that these group differences would be apparent on measures of executive function and short-term memory if regularly playing video-games impacts on higher-order cognitive processes. The results of the study provided some evidence of a relationship between video-game playing and cognitive processes. The implications of video-game playing and cognition will be discussed.
View less >
Conference Title
AUSTRALIAN JOURNAL OF PSYCHOLOGY
Volume
57
Publisher URI
Subject
Cognitive and computational psychology