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dc.contributor.authorMurray, Edward
dc.contributor.authorNeumann, David
dc.contributor.authorMoffitt, Robyn
dc.contributor.authorThomas, Pat
dc.date.accessioned2018-01-03T06:27:06Z
dc.date.available2018-01-03T06:27:06Z
dc.date.issued2016
dc.identifier.issn1469-0292en_US
dc.identifier.doi10.1016/j.psychsport.2015.09.007en_US
dc.identifier.urihttp://hdl.handle.net/10072/99330
dc.description.abstractObjectives The aim of the study was to test the performance, motivational, and affective impact of aerobic exercise within an immersive virtual reality environment experienced alone or with another individual. Design Sixty female participants aged 18–30 years were assigned to one of three conditions: no virtual reality (NVR), individual virtual reality (IVR), or companion virtual reality (CVR). Method Participants completed 9 min of self-paced rowing on an ergometer without any visual input or performance feedback (NVR), individually within a virtual reality environment (IVR), or within a virtual reality environment that included a companion depicted as an avatar (CVR). Results The two virtual reality groups rowed a further distance and at a higher power output than the NVR group. Furthermore, the CVR group outperformed the IVR group in distance and had a higher heart rate. Participants in the virtual reality groups did not perceive themselves to be exerting more physical effort and rated the task as more enjoyable than participants in the NVR group. Conclusions Virtual reality improves performance and the affective response to aerobic exercise, and performance effects are further enhanced by the presence of others in the virtual environment.en_US
dc.description.peerreviewedYesen_US
dc.languageEnglishen_US
dc.publisherElsevieren_US
dc.relation.ispartofpagefrom328en_US
dc.relation.ispartofpageto336en_US
dc.relation.ispartofjournalPsychology of Sport and Exerciseen_US
dc.relation.ispartofvolume22en_US
dc.subject.fieldofresearchSport and Exercise Psychologyen_US
dc.subject.fieldofresearchcode170114en_US
dc.titleThe effects of the presence of others during a rowing exercise in a virtual reality environmenten_US
dc.typeJournal articleen_US
dc.type.descriptionC1 - Peer Reviewed (HERDC)en_US
dc.type.codeC - Journal Articlesen_US
gro.facultyGriffith Health, School of Applied Psychologyen_US
gro.hasfulltextNo Full Text


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