dc.contributor.author | Murray, Edward G | |
dc.contributor.author | Neumann, David L | |
dc.contributor.author | Moffitt, Robyn L | |
dc.contributor.author | Thomas, Patrick R | |
dc.date.accessioned | 2018-01-03T06:27:06Z | |
dc.date.available | 2018-01-03T06:27:06Z | |
dc.date.issued | 2016 | |
dc.identifier.issn | 1469-0292 | |
dc.identifier.doi | 10.1016/j.psychsport.2015.09.007 | |
dc.identifier.uri | http://hdl.handle.net/10072/99330 | |
dc.description.abstract | Objectives
The aim of the study was to test the performance, motivational, and affective impact of aerobic exercise within an immersive virtual reality environment experienced alone or with another individual.
Design
Sixty female participants aged 18–30 years were assigned to one of three conditions: no virtual reality (NVR), individual virtual reality (IVR), or companion virtual reality (CVR).
Method
Participants completed 9 min of self-paced rowing on an ergometer without any visual input or performance feedback (NVR), individually within a virtual reality environment (IVR), or within a virtual reality environment that included a companion depicted as an avatar (CVR).
Results
The two virtual reality groups rowed a further distance and at a higher power output than the NVR group. Furthermore, the CVR group outperformed the IVR group in distance and had a higher heart rate. Participants in the virtual reality groups did not perceive themselves to be exerting more physical effort and rated the task as more enjoyable than participants in the NVR group.
Conclusions
Virtual reality improves performance and the affective response to aerobic exercise, and performance effects are further enhanced by the presence of others in the virtual environment. | |
dc.description.peerreviewed | Yes | |
dc.language | English | |
dc.language.iso | eng | |
dc.publisher | Elsevier | |
dc.relation.ispartofpagefrom | 328 | |
dc.relation.ispartofpageto | 336 | |
dc.relation.ispartofjournal | Psychology of Sport and Exercise | |
dc.relation.ispartofvolume | 22 | |
dc.subject.fieldofresearch | Biomedical and clinical sciences | |
dc.subject.fieldofresearch | Education | |
dc.subject.fieldofresearch | Psychology | |
dc.subject.fieldofresearch | Sport and exercise psychology | |
dc.subject.fieldofresearchcode | 32 | |
dc.subject.fieldofresearchcode | 39 | |
dc.subject.fieldofresearchcode | 52 | |
dc.subject.fieldofresearchcode | 520107 | |
dc.title | The effects of the presence of others during a rowing exercise in a virtual reality environment | |
dc.type | Journal article | |
dc.type.description | C1 - Articles | |
dc.type.code | C - Journal Articles | |
gro.faculty | Griffith Health, School of Applied Psychology | |
gro.hasfulltext | No Full Text | |
gro.griffith.author | Neumann, David L. | |