Creative Partnerships with Technology: How creativity is enhanced through interactions with generative computational systems
File version
Author(s)
Griffith University Author(s)
Primary Supervisor
Other Supervisors
Editor(s)
Philippe Pasquier, Arne Eigenfeldt, Oliver Bown
Date
Size
184138 bytes
File type(s)
application/pdf
Location
Standford, California, United States
License
Abstract
This paper discusses emerging creative practices that involve interacting with generative computational systems, and the effect of such cybernetic interactions on our conceptions of creativity and agency. As computing systems have become more powerful in recent years, real time interaction with 'intelligent' computational processes and models has emerged as a basis for innovative creative practices. Examples of these practices include interactive digital media installations, generative art works, live coding performances, virtual theatre, interactive cinema, and adaptive processes in computer games. In these types of activities computational systems have assumed a significant level of agency, or autonomy, that provoke questions about shared authorship and originality that are redefining our relationship with technologies and prompting new questions about human capabilities, values and the meaning of productive activities.
Journal Title
Conference Title
AAAI Workshop - Technical Report
Book Title
Edition
Volume
WS-12-16
Issue
Thesis Type
Degree Program
School
Publisher link
DOI
Patent number
Funder(s)
Grant identifier(s)
Rights Statement
Rights Statement
© 2012 AAAI Press. This is the author-manuscript version of this paper. Reproduced in accordance with the copyright policy of the publisher. Please refer to the conference's website for access to the definitive, published version.
Item Access Status
Note
Access the data
Related item(s)
Subject
Musicology and ethnomusicology