GAME: A Generic Automated Marking Environment for Programming Assessment

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Author(s)
Blumenstein, M
Green, S
Nguyen, A
Muthukkumarasamy, V
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Srimani, PK

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2004
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Las Vegas, NV

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Abstract

In this paper, a Generic Automated Marking Environment (GAME) is proposed for assessing student programming projects and exercises with an aim to facilitate student-centred learning. GAME has been designed to automatically assess programming assignments written in a variety of languages. The system has been implemented in Java and contains marker modules that are tailored to each specific language. A framework has been set in place to enable easy addition of new marker modules to extend the system's functionality. Currently, the system is able to mark programs written in Java and the C language. To use the system, instructors are required to provide a simple "marking schema" for any given assessment item, which includes pertinent information such as the location of files and the model solution. GAME has been tested on a number of student programming exercises and assignments providing encouraging results.

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ITCC 2004: INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY: CODING AND COMPUTING, VOL 1, PROCEEDINGS

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1

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© 2004 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

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