Communication versus computation: A survey of cloud gaming approaches

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Grigg, RJ
Hexel, R
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2017
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Carlow, Ireland

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Abstract

There still remains many challenges in creating an effective and efficient cloud gaming operation able to handle the new release games of today. There are also many existing paths to creating a cloud gaming architecture. In this paper some of the different approaches, that are beyond that of just remote rendering, are analysed giving insight into the operational approach of each technology. Currently there is a growing number of initiatives in cloud game architectures that vary in significant ways. Although there are many varying technologies, with a lot of promises, the ultimate goal of a cloud game engine is something unique to what has been before. It really is about providing a modular and scalable approach but within a controllable and sandbox like environment.

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18th International Conference on Intelligent Games and Simulation, GAME-ON 2017

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© 2017 Eurosis. The attached file is reproduced here in accordance with the copyright policy of the publisher. Please refer to the conference's website for access to the definitive, published version.

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Software engineering

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Grigg, RJ; Hexel, R, Communication versus computation: A survey of cloud gaming approaches, 18th International Conference on Intelligent Games and Simulation, GAME-ON 2017, 2017, pp. 10-25