Pose-Invariant 2.5D Face Recognition using Geodesic Texture Warping

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Hajati, Farshid
Raie, Abolghasem A
Gao, Yongsheng
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IEEE

Date
2010
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707376 bytes

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Singapore, SINGAPORE

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Abstract

In recent years, 3D face recognition has become a popular solution to deal with the problem of pose-invariant face recognition. The majority of 3D face data are, however, actually 2.5D which are sensitive to pose variations. This paper presents a novel Geodesic Texture Warping (GTW) solution for 2.5D poseinvariant face recognition. In this method, we use the geodesic distance computed on a 2.5D face scan to warp the texture of a rotated face to that of a frontal one to perform matching. A feasibility and effectiveness investigation for the proposed method is conducted using a wide range of experiments including samples with different face rotations. The encouraging experimental results demonstrate that the proposed method achieves much higher accuracy than the state-of-the-art method with a low computational cost.

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11TH INTERNATIONAL CONFERENCE ON CONTROL, AUTOMATION, ROBOTICS AND VISION (ICARCV 2010)

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© 2010 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

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Computer vision

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