Technology and the Arts
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Dr Christopher Klopper & Dr Susanne Garvis
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Abstract
Digital technologies are increasingly intrinsic to all forms of art and hence arts education. This chapter presents justification for this inclusion, a process for minimising the misapplication of technologies to arts education, and a set of examples of the use of digital technologies in the arts: robotics, virtual worlds, and augmented reality.
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Tapping into classroom practice of the arts: from inside out
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© The Author(s) 2011. The attached file is reproduced here in accordance with the copyright policy of the publisher. Please refer to the publisher's website or contact the author for more information.
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Subject
Educational Technology and Computing