Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive

No Thumbnail Available
File version
Author(s)
Marsh, Tim
Nardi, Bonnie
Griffith University Author(s)
Primary Supervisor
Other Supervisors
Editor(s)

Marsh, T

Ma, M

Oliveira, MF

Hauge, JB

Gobel, S

Date
2016
Size
File type(s)
Location
License
Abstract

Building on previous work, we extend Leontiev’s (1959/1981) original activity theory to bridge conceptual gaps and lay the foundations towards operationalizing a framework for activity-based narrative in serious games. In particular, in this paper we propose that the relationship between the concepts objective and motive and the degree to which they coincide or merge provides an approach: (i) to frame activity (ii) for design and crafting of narrative, scenarios, interaction and gameplay in serious games (iii) for the assessment of task-based as well as experience-based purposes in serious games and (iv) framework and tool to support iterative serious games development cycle from conveying an idea through narrative, implementation, playtesting and assessment. In addition, we propose a link and connection for activity to the environment through “play-grounds”.

Journal Title

Lecture Notes in Computer Science

Conference Title
Book Title
Edition
Volume

9894

Issue
Thesis Type
Degree Program
School
Publisher link
Patent number
Funder(s)
Grant identifier(s)
Rights Statement
Rights Statement
Item Access Status
Note
Access the data
Related item(s)
Subject

Interactive media

Screen and digital media

Persistent link to this record
Citation
Collections