High computer gaming experience may cause higher virtual reality sickness
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Potter, leigh
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McKay, D
Waycott, J
Morrison, A
Choi, JHJ
Lugmayr, A
Billinghurst, M
Kelly, R
Buchanan, G
Stevenson, D
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Melbourne, Australia
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Abstract
This paper describes one work-in-progress finding of a larger pilot study, investigating simulator sickness in virtual reality. The investigation asked participants (n = 10) to play though a VR application, and then complete a Simulator Sickness Questionnaire. Participants were also asked for some demographic data, including rating their level of traditional gaming experience (0 to 5). A weak Spearman correlation between gaming experience and virtual reality sickness was found (r s = 0.56) in this sample group. Two hypotheses on why this correlation may exist are also presented in this paper - one described using the postural instability theory, and the other described with the rest frame hypothesis.
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Proceedings of the 30th Australian Conference on Computer-Human Interaction
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Information and computing sciences