Digital games in the museum: perspectives and priorities in videogame design

No Thumbnail Available
File version
Author(s)
Beavis, Catherine
O'Mara, Joanne
Thompson, Roberta
Griffith University Author(s)
Primary Supervisor
Other Supervisors
Editor(s)
Date
2021
Size
File type(s)
Location
License
Abstract

There is growing interest in the incorporation of digital games as part of the suite of offerings in museum education in heritage environments. Digital games are seen as ways of recreating historic worlds, affording empathetic and affective engagement, and increasing interest in and understanding of historical periods or processes, working in complementarity with material exhibitions and artefacts on display. Stakeholders engaged in the development of digital games, however, may have different views of what constitutes significant knowledge and priorities. This paper reports on findings from a pilot study that investigated key concerns for three groups involved in designing a game – museum educators, maritime archaeologists and games designers – that foregrounded the construction of history, history as constructed and processes of historical research. The paper explores the differing values and priorities underlying the perspectives of each group, and the implications of these for museum education, and the design of the game.

Journal Title

Learning, Media and Technology

Conference Title
Book Title
Edition
Volume
Issue
Thesis Type
Degree Program
School
Publisher link
Patent number
Funder(s)
Grant identifier(s)
Rights Statement
Rights Statement
Item Access Status
Note

This publication has been entered in Griffith Research Online as an advanced online version.

Access the data
Related item(s)
Subject

Education systems

Specialist studies in education

Communication and media studies

Screen and digital media

Education policy, sociology and philosophy

Social Sciences

Education & Educational Research

Historical research

games-based learning

museum education

Persistent link to this record
Citation

Beavis, C; O'Mara, J; Thompson, R, Digital games in the museum: perspectives and priorities in videogame design, Learning, Media and Technology, 2021

Collections