H space: Interactive augmented reality art

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Edmonds, E
Hills, D
Ji, Y
Griffith University Author(s)
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2020
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Sydney, Australia

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Abstract

This artwork exploits recent research into augmented reality systems, such as the HoloLens, for building creative interaction in augmented reality. The work is being conducted in the context of interactive art experiences. The first version of the audience experience of the artwork, "H Space", was informally tested in the SIGGRAPH 2018 Art Gallery context. Experiences with a later, improved, version was evaluated at Tsinghua University. The latest distributed version will be shown in Sydney. The paper describes the concept, the background in both the art and the technological domain and points to some of the key computer human interaction art research issues that the work highlights.

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TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction

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© ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, ISBN: 978-1-4503-6107-1, https://doi.org/10.1145/3374920.3375291

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Artificial intelligence

Screen and digital media

Science & Technology

Computer Science, Cybernetics

Computer Science, Theory & Methods

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Edmonds, E; Hills, D; Ji, Y, H space: Interactive augmented reality art, TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction, 2020, pp. 683-688