DE.FORM

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Foster, Tyson
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Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, et al

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2016
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Brisbane, Australia

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Abstract

Breathing life into the digital void is the core goal of my practice. As a technical artist I use 3D software and interactive real-time graphics to generate responsive performance for stylized 3D characters in virtual worlds. Working with stylized form allows me to explore the essence of motion. This practice is a symbiosis of code and aesthetics. Virtual Reality (VR) has [re]emerged as an artistic medium that fuses game mechanics and interactivity with active storytelling and character performance. The tranquil first person experience in DE.FORM presents the player with various creatures floating around the player while tracking the players gaze and head position. DE.FORM examines the importance of player immersion and how presence is maintained while interacting with responsive stylized 3D characters in VR. This has been achieved by employing rules of non-verbal communication and plausible motion in order to maintain player immersion.

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Serious Games: Second Joint International Conference, JCSG 2016

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© 2016 Springer International Publishing AG. This is the author-manuscript version of this paper. Reproduced in accordance with the copyright policy of the publisher. The original publication is available at www.springerlink.com

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Computer Software not elsewhere classified

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