The theory and process involved with educational augmented reality game design
File version
Author(s)
Campbell, C
Griffith University Author(s)
Primary Supervisor
Other Supervisors
Editor(s)
Information Resources Management Association (USA)
Date
Size
File type(s)
Location
License
Abstract
This chapter explores the issues associated with training teachers to become effective Augmented Reality game designers in their own educational settings. Within the context of defining and defending the use of games as instructional tools, the authors of this chapter describe a project in Queensland, Australia which involved training 26 teachers from the greater Brisbane area on the theory and process of designing narrative-based Augmented Reality games. This process resulted in usable games that the participants could then implement in their own educational setting. This chapter includes a discussion of the issues and challenges that were faced throughout this training process, and the authors propose potential solutions to address those challenges. Additionally, the authors propose future directions for further research into this area.
Journal Title
Conference Title
Book Title
Gamification in Education: Breakthroughs in Research and Practice
Edition
Volume
Issue
Thesis Type
Degree Program
School
Publisher link
Patent number
Funder(s)
Grant identifier(s)
Rights Statement
Rights Statement
Item Access Status
Note
Access the data
Related item(s)
Subject
Education