User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents

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Author(s)
Guldager, Julie Dalgaard
Hrynyschyn, Robert
Kjaer, Satayesh Lavasani
Dietrich, Timo
Majgaard, Gunver
Stock, Christiane
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Garavand, Ali

Date
2023
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Abstract

VR FestLab is a virtual reality party simulation application. The tool allows users to make decisions while experiencing a virtual party where they are offered alcohol. This study examines the user experience, game satisfaction, and engagement of 181 adolescent users (aged 15–18) with VR FestLab involving seven schools in Denmark. All user experience factors of the short user experience questionnaire were rated positively or neutral, and 66% of the students liked the VR experience. Neither the user experience score nor a score for game satisfaction and engagement were associated with sex, age, perceived family affluence, school performance, alcohol consumption and attitudes or mental health of students. Overall, positive user experiences and game satisfaction of VR FestLab were found not to differ according to student characteristics. We conclude that virtual simulations offer new ways for developing drinking refusal skills that are attractive and acceptable for adolescent users.

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PLoS ONE

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18

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5

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© 2023 Guldager et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

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Virtual and mixed reality

Science & Technology

Multidisciplinary Sciences

Science & Technology - Other Topics

REALITY

ENVIRONMENTS

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Guldager, JD; Hrynyschyn, R; Kjaer, SL; Dietrich, T; Majgaard, G; Stock, C, User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents, PLoS ONE, 2023, 18 (5), pp. e0286522

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