Evolving Interactions: Agile design for networked media performance
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Dillon, Steve
Kerr, Thorin
Sorensen, Andrew
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Jesper Kjeldskov, Jeni Paay and Stephen Viller
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Melbourne, Australia
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Abstract
Network Jamming systems provide real-time collaborative performance experiences for novice or inexperienced users. In this paper we will outline the interaction design considerations that have emerged during evolutionary development cycles of the jam2jam Network Jamming software. In particular we have used agile software design as a research method exploring the co-evolution of features and usability. Several significant iterations of the jam2jam software are presented as case studies and we outline the how core experiences and meaningful engagement has been maintained whilst enhancing user experience and skill develop opportunities. We outline design considerations that support engagement of young people around digital media performance especially in the areas of community arts and education.
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Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7 (OZCHI '09)
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© ACM 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7, ISBN 978-1-60558-854-4 http://dx.doi.org/10.1145/1738826.1738834
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Performing Arts and Creative Writing not elsewhere classified