Identifying Triggers within Persuasive Technology and Games For Saving and Money Management

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Yan Xi, Audrey Tan
Marsh, Tim
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Youngkyun Baek, Ryan Ko, Tim Marsh

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2014
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Abstract

In this chapter, Xi and Marsh explore the area of persuasive technology and games and their effectiveness in informing users/players about savings and money management and in persuading users/players to take actions to save. They found that players were able to identify the triggers within the persuasive technology and persuasive game that inform them about savings and provide examples of these money lessons in their daily lives.

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Trends and Applications of Serious Gaming and Social Media

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Interactive Media

Computer Gaming and Animation

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