Video Games: Developing Resilience, Competence and Mastery

No Thumbnail Available
File version
Author(s)
Tichon, Jennifer
Tornqvist, Dominicus
Primary Supervisor
Other Supervisors
Editor(s)

Villani, D.

Cipresso, P.

Gaggioli, A.

Riva, G.

Date
2016
Size
File type(s)
Location
License
Abstract

Until recently, research on video games has been concerned largely with negative effects of play. Increasingly, however, a range of positive psychological effects of playing video games are being reported. Being able to identify positive impacts is an important step toward leveraging the huge appeal of game playing to aid psychological well-being. This chapter discusses a range of benefits associated with playing two genres of popular off-the-shelf video games as opposed to video games that have been constructed to specifically target education or teach health-related lessons. With the video game phenomenon set to have an ever-increasing impact across society on a global scale, knowledge of games that have the potential to meet positive psychological needs will be critical to leveraging positive outcomes from video game play.

Journal Title
Conference Title
Book Title

Integrating Technology in Positive Psychology Practice

Edition
Volume
Issue
Thesis Type
Degree Program
School
Publisher link
Patent number
Funder(s)
Grant identifier(s)
Rights Statement
Rights Statement
Item Access Status
Note
Access the data
Related item(s)
Subject

Educational Psychology

Persistent link to this record
Citation
Collections