Human and Virtual Beings as Intelligent Collaborative Partners in Computer Games

Thumbnail Image
File version
Primary Supervisor

Vlacic, Ljubo

Other Supervisors
File type(s)

For humans, collaboration is a natural and beneficial medium with which to carry tasks, negotiate and achieve goals. In computer games, human players have worked together to achieve their objectives and many computer games today foster the need of being cooperative. Non-human entities in computer games are used predominantly as props, plot devices and adversaries. The motivation of this thesis however, is to explore and examine virtual beings engaging as equal partners with humans in collaborative computer games, resulting in richer, realistic emergent game play. To address this, the following research questions have been identified:

  1. Can human and virtual beings, being heterogeneous agents, interact cooperatively in the context of computer games and what are the desirable attributes required for them to perform this collaboration as functionally equal partners?
  2. What computer game framework would be required to facilitate collaboration amongst functionally equal partners?
  3. How could such a collaborative computer game be designed and implemented in order to support human and virtual players engage collaboratively? To answer these questions, a number of concepts were developed to create a framework for collaborative human and virtual beings. This was then expanded upon by the design, development and implementation of a collaborative computer game called TeamMATE that supports human and virtual beings as functionally equal partners. By addressing these questions the thesis demonstrates that it is possible to design engaging computer games for entertainment, education and business where virtual beings are active participants resulting in richer computer game experiences. The TeamMATE computer game was implemented using the framework established by this work. Utilising these concepts and desirable attributes, four case studies were developed to determine whether human and virtual beings could indeed interact cooperatively in the context of computer games.
Journal Title
Conference Title
Book Title
Thesis Type

Thesis (PhD Doctorate)

Degree Program

Doctor of Philosophy (PhD)


Griffith School of Engineering

Publisher link
Patent number
Grant identifier(s)
Rights Statement
Rights Statement

The author owns the copyright in this thesis, unless stated otherwise.

Item Access Status


Access the data
Related item(s)

Human collaboration

Computer games

Human and virtual interaction

Human and virtual players

Persistent link to this record