Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment

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Andrade, R
Rogerson, MJ
Waycott, J
Baker, S
Vetere, F
Griffith University Author(s)
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2020
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Honolulu HI, USA

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Abstract

In this paper, we present a foundation for understanding the elements that enable people with visual impairment to engage with digital games. This is defined by the gamer's relation- ships with information and with elements of control provided by the game, and is mediated through in-game metaphors and affordances when gamers interact as users or creators. This work complements previous research exploring the points of view of gamers with visual impairment by focusing on the games they play and prioritising the relationships between the key enablers of access to digital games. Using the framework to examine existing and missing components will enable de- signers to consider broader aspects of accessibility in game design.

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CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

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© ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, ISBN: 978-1-4503-6708-0, https://doi.org/10.1145/3313831.3376211

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Clinical sciences

Strategy, management and organisational behaviour

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Andrade, R; Rogerson, MJ; Waycott, J; Baker, S; Vetere, F, Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment, Conference on Human Factors in Computing Systems - Proceedings, 2020