VR Immersive Slow Reef Experience

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Marsh, Tim
Jenson, Nathan
Constantine, Whitney
Miller, Elliot
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Marsh, T

Ma, M

Oliveira, MF

Hauge, JB

Gobel, S

Date
2016
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Abstract

In this ever-advancing world, technologies that are slow are considered inferior, of the past and redundant, passé or obsolete. But there is an increasing belief that faster technologies creating faster work, faster lifestyles and leisure pursuits is having a detrimental effect on, and eroding our values, traditions, cultures, practices and experiences. Counter movements that promote a slower pace of life are for example slow technology, slow food, slow families and slow fixes. Following this trend, our work explores some of the latest, fastest virtual reality technology as platform for slow serious gameplay, stories and experiences. This immersive VR experience is a continuation of our work on slow interactions, slow serious gameplay and slow interactive movies to create a sense of calm and peacefulness and so open opportunities for reflection and contemplation. Specifically, this work allows participants to explore, learn about and experience the beauty and wonder of corals, marine life and ecosystems in Australia’s Great Barrier Reef and create awareness of human activity that is harmful, disruptive and is ultimately destroying the reef.

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Lecture Notes in Computer Science

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9894

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Subject

Computer gaming and animation

Interactive media

Screen and digital media

Information and computing sciences

Virtual reality

Reef

Marine life

Ecosystems

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