Slicing Behavior Trees for Verification of Large Systems

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Primary Supervisor

Sattar, Abdul

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Wen, Lian

Winter, Kirsten

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Date
2012
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Abstract

It is essential to ensure the correctness of software systems, especially for large and safety-critical pplications. Detecting problems earlier in the software cycle, such as in the specification and design phases, would significantly reduce the costs involved. Rigorous automated approaches are ideal for detecting such problems. Model checking is an automated verification technique which exhaustively searches the state space to determine whether a model of the system satisfies a given property. However, model checking suffers from state explosion, preventing large systems from being verified. The Behavior Tree specification language enables engineers to handle the complexity of large systems, by allowing them to focus on one requirement at a time. Behavior Trees maintain strong links to the original requirements of the system. There has been support for automatic translation of Behavior Trees into model checking languages. However, due to the state explosion problem, large Behavior Trees still cannot be verified. Program slicing is a reduction technique which automatically removes irrelevant portions of the program, usually applied for improving understanding and debugging. In this thesis, a technique for reducing Behavior Trees prior to verification is proposed, based on the concepts of program slicing. The technique is shown to preserve all properties specified in the language CTL* -X, which is CTL* without the next operator. Thus, a property will be proved on the sliced model if and only if it is proved on the original model. The slicing approach is demonstrated on two case studies, producing significant reductions in verification time.

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Thesis (PhD Doctorate)

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Doctor of Philosophy (PhD)

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Institute for Integrated and Intelligent Systems

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The author owns the copyright in this thesis, unless stated otherwise.

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Public

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Subject

Behavior Tree specification language

Bisimulation

Prgram slicing

Software systems

Next-preserving branching bisimulation

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