Extensions to Generic Automated Marking Environment: Game-2+
File version
Author(s)
Blumenstein, Michael
Green, Steven
Griffith University Author(s)
Primary Supervisor
Other Supervisors
Editor(s)
Michael E. Auer
Date
Size
382141 bytes
File type(s)
application/pdf
Location
Austria
License
Abstract
This paper describes the Generic Automated Marking Environment (GAME-2+), which is the extension of GAME-2 and provides an analysis of its performance in assessing student programming projects. GAME-2+ has been designed to automatically assess programming exercises written in C, C++, JAVA, Delphi and PHP languages based on a number of factors including meaningful comments, the structure of functions and the detection and correction of compile-time errors. The assessment is marked based on these metrics using heuristic and fuzzy rules. In this research, GAME-2+ has been tested on a number of student programming exercises and assignments. The system has attained encouraging result as compared to a human marker.
Journal Title
Conference Title
Proceedings of the Interactive Computer Aided Learning Conference (ICL 2009)
Book Title
Edition
Volume
Issue
Thesis Type
Degree Program
School
Publisher link
DOI
Patent number
Funder(s)
Grant identifier(s)
Rights Statement
Rights Statement
© 2009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Item Access Status
Note
Access the data
Related item(s)
Subject
Pattern Recognition and Data Mining
Educational Technology and Computing