Beyond Multiplayer Games: Engaging Cognitive Virtual Partners in Collaborative Decision-Making and Problem-Solving Situations

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Vlacic, LB
Thomas, DI
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A Salihbegovic

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2009
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606283 bytes

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Sarajevo, Bosnia & Herzegovina

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As more and more sophisticated artificial decision-making tools are developed, we see a natural progression from something a human may use, to engaging with virtual partners collaboratively. In this paper we define a computer game architecture that enables engagement of human and virtual partners in collaborative decision-making processes. The architecture of such a computer game is then demonstrated by engaging human and virtual partners in a Tender Assessment process.

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ICAT 2009 - 2009 22nd International Symposium on Information, Communication and Automation Technologies

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© 2009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

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Automation engineering

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