Beyond Multiplayer Games: Engaging Cognitive Virtual Partners in Collaborative Decision-Making and Problem-Solving Situations
File version
Author(s)
Thomas, DI
Griffith University Author(s)
Primary Supervisor
Other Supervisors
Editor(s)
A Salihbegovic
Date
Size
606283 bytes
File type(s)
application/pdf
Location
Sarajevo, Bosnia & Herzegovina
License
Abstract
As more and more sophisticated artificial decision-making tools are developed, we see a natural progression from something a human may use, to engaging with virtual partners collaboratively. In this paper we define a computer game architecture that enables engagement of human and virtual partners in collaborative decision-making processes. The architecture of such a computer game is then demonstrated by engaging human and virtual partners in a Tender Assessment process.
Journal Title
Conference Title
ICAT 2009 - 2009 22nd International Symposium on Information, Communication and Automation Technologies
Book Title
Edition
Volume
Issue
Thesis Type
Degree Program
School
Publisher link
Patent number
Funder(s)
Grant identifier(s)
Rights Statement
Rights Statement
© 2009 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Item Access Status
Note
Access the data
Related item(s)
Subject
Automation engineering