Improving undergraduate soft skills using m-learning and serious games
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Hickmott, D
Bille, R
Burd, E
Southgate, E
Stephens, L
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Zhuhai, China
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Abstract
Soft skills such as effective communication are becoming increasingly important for engineering graduates. Employers prize excellent written and oral abilities and literacy proficiency. High levels of academic literacy can significantly improve students' success in their university study. Traditional approaches to literacy improvement can limit student engagement. However, mobile learning and the use of smart phone apps present new opportunities to support literacy education. This paper describes current work exploring the use of apps, as serious games, to improve literacy in undergraduate students and outlines initial results from a cross-discipline evaluation of an m-learning literacy app.
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Proceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015
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© 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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Artificial intelligence
Specialist studies in education
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Smith, SP; Hickmott, D; Bille, R; Burd, E; Southgate, E; Stephens, L, Improving undergraduate soft skills using m-learning and serious games, Proceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015, 2016, pp. 230-235