The Legal Persona of the Video Game: The Self of Persona 4
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Abstract
This article investigates Persona 4, a Japanese video game, as a complex retelling of the relationship of the subject to law. Through both narrative and medium, Persona 4 explores tensions of the legal subject as “persona ficta,” the imaginary identity that law uses to construct and bind subjects, demonstrating the inability of a player to let go of their fragmented identity even within a fictional setting. With the player and narrative relying on one another in a way that requires complicity to function, the player is forced to comply or not participate, a choice echoed in non-virtual life.
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Law, Culture and the Humanities
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18
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1
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Testing, assessment and psychometrics
Entertainment and gaming
Language, communication and culture
Law and legal studies
Social Sciences
Law
Government & Law
video game
Persona 4
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Pearson, A, The Legal Persona of the Video Game: The Self of Persona 4, Law, Culture and the Humanities, 2022, 18 (1), pp. 35-53