Human Face Animation Based on Video Analysis, with Applications to Mobile Entertainment

Loading...
Thumbnail Image
File version
Author(s)
Tang, John Sy-Sen
Liew, Alan Wee-Chung
Yan, Hong
Griffith University Author(s)
Primary Supervisor
Other Supervisors
Editor(s)
Date
2005
Size

1078915 bytes

File type(s)

application/pdf

Location
License
Abstract

In this paper, we present a novel non-uniform rational B-spline (NURBS) muscle system for the simulation of human facial expressions and talking animation based on features extracted from video sequences. We construct the facial muscles based on anatomical knowledge and NURBS models. We use 43 feature points to represent facial expressions and apply a lip contour extraction technique to determine lip shapes. Our system is able to generate many different facial expressions and mouth shapes. The system has been used in web and mobile phone based digital entertainment applications.

Journal Title

Journal of Mobile Multimedia

Conference Title
Book Title
Edition
Volume

1

Issue

2

Thesis Type
Degree Program
School
DOI
Patent number
Funder(s)
Grant identifier(s)
Rights Statement
Rights Statement

© 2005 Rinton Press, Inc. The attached file is reproduced here in accordance with the copyright policy of the publisher. Please refer to the journal's website for access to the definitive, published version.

Item Access Status
Note
Access the data
Related item(s)
Subject

Distributed Computing

Communications Technologies

Persistent link to this record
Citation
Collections