Capturing the protective value of culture: The 'Deadly Gaming' pilot
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Ballangarry, Julie
Van Issum, Harry
Klieve, Helen
Smith, Courtney
Riley, Tasha
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This paper details the ‘Deadly Gaming’ pilot (DG). DG centred research has been designed to exploit the protective value of Indigenous culture, to nurture translational literacies (e.g., cultural capital, academic confidence, teamwork, problem solving, critical thinking, and 21st century skills) necessary for academic success in an urban Australian school. Underpinning this pilot was the research question, ‘how does the use of curriculum aligned digital gaming impact on Indigenous engagement and performance in a non-conventional school-based learning space’? DG operated across three phases:(1) development of a culturally responsive digital gaming curriculum, (2) implementation of this curriculum across a mixed age (e.g., P-Year 6) Indigenous only cohort, and (3) evaluation of the efficacy of digital gaming as a culturally responsive learning tool. In phase three, the research team aligned case study methodology with aspects of action research and in-class portfolio assessment to appraise student and teacher attitudes across the implementation phase. The evaluation revealed the significance of culturally responsive digital gaming as a motivation and engagement tool for learners across our cohort. Our findings highlight the broader role 21st century technologies (i.e., digital gaming), and culturally responsive pedagogy can play in addressing the embedded sociocultural challenges that Indigenous learners continue to face in school. Future educational design might explore methods to integrate digital gaming as a tool to build translational literacies for learners who struggle in mainstream learning contexts.
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Pedagogy, Culture & Society
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© 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited, and is not altered, transformed, or built upon in any way. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent.
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Curriculum and pedagogy
Education systems
Social Sciences
Education & Educational Research
Indigenous education
culturally responsive pedagogy
21(st) century skills
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Meston, T; Ballangarry, J; Van Issum, H; Klieve, H; Smith, C; Riley, T, Capturing the protective value of culture: The 'Deadly Gaming' pilot, Pedagogy, Culture & Society, 2023