Technology Education through online virtual environments
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Griffith University Author(s)
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Gold Coast, Australia
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Abstract
Students are engaging with online 3D virtual environments as creative social spaces but Virtual environments such as Second Life also provide opportunities to facilitate technology education in a flexible, connected and creative medium. Using a Second Life environment developed for Griffith University this study explored the use of a Second Life virtual environment to support collaborative design and development of virtual objects and found some advantages to the creativity of collaborative designs over designs produced individually within the Second Life virtual environment.
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TERC 2008 5th Biennial International Conference on Technology Education Research, October 2008, Gold Coast, Australia.
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© The Author(s) 2008. The attached file is posted here with permission of the copyright owner for your personal use only. No further distribution permitted. For information about this conference please refer to the publisher's website or contact the author.